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Jurassic World: Evolution

I worked on JW:E!

Working as part of the Props team, I largely spent my time working on populating the wide variety of buildings and facilities we have in the game. This ranged from set-dressing rooftops to building fences for enclosures, and eventually supporting the Buildings team by creating the Gyrosphere station.

Additional credit to Luke Darby for Materials/Substance Designer work.

Gyrosphere Station

- Low Poly Model
- UVs/Texturing
- Damaged States
- Prop, Foliage and Lighting placement
- LODs
- In-game Setup

Gyrosphere Station

- Low Poly Model
- UVs/Texturing
- Damaged States
- Prop, Foliage and Lighting placement
- LODs
- In-game Setup

Gyrosphere Station (Damaged)

Gyrosphere Station (Damaged)

I was responsible for all enclosure walls (Light Steel, Medium Steel, and Heavy Concrete) and their electrified counterparts.

- Low Poly/Blockout
- High Poly / Zbrush
- UVing / Baking / Texturing
- Damaged States
- LODs
- In-Game Setup

I was responsible for all enclosure walls (Light Steel, Medium Steel, and Heavy Concrete) and their electrified counterparts.

- Low Poly/Blockout
- High Poly / Zbrush
- UVing / Baking / Texturing
- Damaged States
- LODs
- In-Game Setup

I was not, however, responsible for dinosaurs breaking out!

I sculpted the damaged states in Zbrush and detailed in Substance Painter.

I was not, however, responsible for dinosaurs breaking out!

I sculpted the damaged states in Zbrush and detailed in Substance Painter.

Building Upgrades

-High Poly Model
-Baking / UVs / Texturing
- LODs
- In-Game Setup

Building Upgrades

-High Poly Model
-Baking / UVs / Texturing
- LODs
- In-Game Setup

Water Container

- Blockout/Low Poly Model
- High Poly Model
- Baking/ UVs / Texturing
- LODs
- In-Game Setup

Water Container

- Blockout/Low Poly Model
- High Poly Model
- Baking/ UVs / Texturing
- LODs
- In-Game Setup

Solar Panels

- Blockout/Low Poly Model
- High Poly Model
- Baking/ UVs / Texturing
- LODs
- In-Game Setup

Solar Panels

- Blockout/Low Poly Model
- High Poly Model
- Baking/ UVs / Texturing
- LODs
- In-Game Setup

Air Con Units

- Blockout/Low Poly Model
- High Poly Model
- Baking/ UVs / Texturing
- LODs
- In-Game Setup

Air Con Units

- Blockout/Low Poly Model
- High Poly Model
- Baking/ UVs / Texturing
- LODs
- In-Game Setup

Shipping Containers

- Blockout/Low Poly Model
- High Poly Model
- Baking/ UVs / Texturing
- LODs
- In-Game Setup

Shipping Containers

- Blockout/Low Poly Model
- High Poly Model
- Baking/ UVs / Texturing
- LODs
- In-Game Setup

Example setting of how these props appear in game as seen on the ACU Building. 
Credit to Sadan Aksoy for the ACU Building.

Example setting of how these props appear in game as seen on the ACU Building.
Credit to Sadan Aksoy for the ACU Building.